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-
- Timewarrior
- ~~~~~~~~~~~
-
- How to Play
- ~~~~~~~~~~~
- If you make a mess of what you are about to do, press the right mouse
- button on the fourth icon(button) from the left then type begin and press
- enter. This restarts you. Although all commands can be typed into the
- computer (type what you like), this introduction is for use of the mouse
- although it should also be read by keyboard users. The only time you have
- to type is if you are talking to characters, fixed mouse options here would
- ruin the game. To some mouse use may at first seem awkward but you will
- learn very quickly what each icon on the screen is for. There are no
- sub-menus.
-
- The adventure starts in the village inside Dikes Tavern. You leave the
- tavern to talk with a rider. It is a pre-arranged meeting. The rider on
- his horse is depicted in the character window. This picture then changes
- to a portrait of the rider, finally to be replaced by a portrait of
- yourself. This is the point where you make your last disk change and take
- control of the game.
-
- Follow these instructions very carefully:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Firstly press key 0(zero) to disable the icons. The systems window at the
- very top of the screen will indicate that they are disabled. Click each
- icon in turn to find out their use, then press key 0(zero) again to
- re-enable the icons. Look at the top of the screen to make sure they are
- working again. Keyboard users should note that when you click on an icon,
- the words written in the systems window at the top of the screen can be
- typed in and usually abbreviated to three letters depending on the command.
-
- Now we will check out the modes. You are at present in command mode where
- your computer expects to be given commands. We will change this to 'talk
- mode'. Click your left mouse button on the fourth icon from the left. The
- words 'start talking' will appear in the bottom left hand window. Type
- hello then press enter. A keyboard user could press key '3' or type in the
- wording at the top of the screen which is 'talk'. For entering and leaving
- talk mode the words 'Lo' and Bye' may also be used.
-
-
- To complete a simple task. During the game you will be given directions to
- particular places. Because of the sheer size of the landscape each move
- you make is around two leagues. That doesn't mean there isn't anything
- between moves, these in between places contain what you could call hidden
- locations. One location is where you are standing. Click your RIGHT mouse
- button on the seventh icon from the right, which operates the 'seek
- locations' icon (Keyboard users should press key '2' to exit talk mode,
- then type 'see' or 'seek locations'. This will move you to a location
- north of Dikes Tavern. Now press the left mouse button on the eighth icon
- from the right to knock on the door. No-one is home. Press the right
- mouse button on the same icon to break in. Now you are in press the left
- mouse button on the seventh icon from the right to investigate. You see a
- piece of parchment. Click your left mouse button on the examine icon
- (sixth from the right). It will tell you what the parchment says. You
- would do well to note the words. Now click your right mouse button on the
- third icon from the right to move southward, back to Dikes Tavern.
-
- Note the double use of some icons....seek(as in investigate..look for
- objects) and seek locations(look for secret places). Knock/Break in.
- Drink/Obtain water(This is water to carry with you).
-
- To test battle mode click the right mouse button on the second icon from
- the right to move east. Click this icon a total of four times. Ignore the
- character you pass on the way. You will not be allowed your fourth move
- because a bandit will intercept you. You have no option but to click your
- left mouse button on the crossed swords icon. This does not have to be a
- life or death scenario. Press the space bar well away from the 'be killed'
- option. You may be penalised or rewarded depending on the outcome of the
- battle. Battle mode is a backdrop to the game, bandits rarely stay in the
- same location for more than a day, though they will return.
-
- If you wish to use a joystick to move around, simply move it in the
- direction you want to travel(as on the compass), then let it return to the
- centre position and press the fire button.
-
- The final mode is dream mode. This is important because it tells of the
- future (where you came from), and gives game hints. Press the right mouse
- button on the third icon from the right to move south and avoid further
- tangles with bandits. Press the left mouse button on the sixth icon from
- the left to rest or make camp. Click on this until night falls, when you
- will sleep and dream (The character window at the top right of the screen
- denotes the time of day). You will be told what you are dreaming. The
- disk version does not support the hard drive animations. When the dream
- has ended type 'begin' to restart the game.
-
-
- GAME STARTS in search of the staff
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You have left the tavern to talk to the rider so click the left mouse
- button on the fourth icon from the left. Click on the question mark next
- to the talk icon, this will give a choice of questions. Some of the
- questions are scrambled but you should be able to figure out what they
- mean. You can type in the questions how you wish, but this being the first
- time you have played it is probably as well to type them in order. If
- there is anything about the answers you don't understand, query them. If
- you are asked a question you probably would be as well answering it. Just
- type it as you would say it. There is no realism in any other manner.
-
- The last question is 'what can i do'. Normally you will be given a
- suggestion. It is wise to follow friendly suggestions. The adventure is
- not about roaming around aimlessly. Sometimes during a conversation you
- may be given more than one suggestion. You must follow your own instincts.
- At the start of the game the first character will pass you on to a second
- character. Before moving off it is as well to query any names you have
- been given such as 'who is zarrion' or 'where is carthelion'. When you
- move, it is well worth reading the text readout as you move to your next
- destination. When you talk to the second character, again see what
- questions are available. Also keep in mind that previous questions are
- still valid, especially 'what can i do'. When you leave this location you
- should know where you are going and how to get there.
-
- To save and load type savegame and loadgame, preferably between locations
- of interest. Sometimes it is inconvenient for the game to save and
- sometimes it will refuse deliberately, like in a fight. Every time you
- save, the last saved game is overwritten. It saves clogging disks. It
- takes a while to save a game. Reloading is very fast.
-
- Hangups: There is one for those who like to type their commands and that
- is remembering to switch between talk and command modes. If someone tells
- you to go east, a natural reaction is to simply tap the 'e' key and press
- enter. Of course all you are actually doing is saying 'e' to whom you are
- speaking with. Unlike mouse operation or joystick operation, keyboard
- operation requires you to change between command and talk modes manually
- (keys 2 & 3). There are of course some advantages with using the keyboard
- over the mouse. For instance the examine icon will only examine what you
- have just obtained, while typing allows you to stipulate things. More info
- is given in the game instructions, which should be read.
-
- A couple of hints
- ~~~~~~~~~~~~~~~~~
- The young girl knows...what riddle.
-
- The order of the five letters correspond to the order of five location
- numbers which are usually zero. They fit together in a certain way.
-
-
- This game is also available in a 2MB 10 disk hard drive version and a 2MB 4
- disk version, both require Workbench 2 or above. All versions vary
- slightly in sound and display depending on what computer they are being
- played on. The minimum requirement is 1MB. Details of how to order all the
- versions are shown below.
-
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- ### ### ### ##### # http://www.ware5d.demon.co.uk
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-
- =========================================
- 1 Lower Mill Close
- Goldthorpe
- Rotherham
- South Yorkshire
- S63 9BY
- ==============================
-
- Tel/Fax (+44) 01709 888127
-
- E-Mail - phil@ware5d.demon.co.uk
-
-
- Upgrade this demo to the full A500 game inc book £4.99 +P&P
-
- Full hard disk version (10 disks) £9.99 +P&P
-
- * Full floppy disk version (2MB) (4 disks inc book) £6.99 +P&P
-
- * Full floppy disk version (A500) (2 disks inc book) £5.99 +P&P
-
- ** Extras disk 5 (floppy) (Reqs external drive) £1.00 +P&P
-
- Novel by F.Oliver (Ordered with above) £1.00
-
- Novel by F.Oliver (Ordered separate) £2.00 +P&P
-
-
- Please note
- ~~~~~~~~~~~
- Please state with your order the exact version which you require and
- your machine type and setup. We can not exchange software that as been
- ordered in error.
-
- * The floppy version includes the novel as part of the package. The game
- is specially written to cutdown on the number of disk changes and this
- version is not hard drive installable.
-
- ** The extras disk is not essential to the game. The disk requires an
- external disk drive to operate and contains images to enhance the
- gameplay.
-
-
-
-
- Payment
- ~~~~~~~
- Please make cheques/postal orders payable to "5th Dimension" and post to
- the address shown above. You can also order using your credit card by
- calling
-
- 01709 888127
-
- We can accept Visa - Visa Delta - Access - Master Card - Euro Card
-
-
- Postage (UK) 75p (Euro) £1.00 (ROW) £1.50
-
-
- End.
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